Hints is an engaging and fast-paced mobile game designed to challenge players’ observational and deductive skills within a limited timeframe. The game offers a quick yet thrilling experience, making it suitable for short gaming sessions.
I was privileged to be hired by a small forward-thinking game studio from the Netherlands to lead this project, leveraging my expertise in UI/UX design to create an engaging and competitive gaming experience for users.
Optimize Hint System: Design a hint system that provides valuable clues without making the game too easy, striking the right balance to keep users challenged and entertained.
Intuitive User Interface: Create a seamless and intuitive interface to ensure players can quickly navigate through the game, making the 30-second challenge smooth and enjoyable.
Social Integration: Integrate social features, such as sharing achievements and inviting friends, to foster a sense of community among players.
Visual Appeal: Design visually appealing elements, including vibrant and dynamic graphics, to enhance the overall gaming experience and captivate the user’s attention.
Alex is a vibrant individual residing in the heart of Amsterdam. His days are filled with the hustle and bustle of the marketing world, where creativity meets strategy. Outside of work, he enjoys the eclectic culture of his city, often exploring local cafes, art galleries, and attending live music events.
Mental Stimulation and Relaxation
Alex desires a sense of community and friendly competition in his gaming experience.
He looks for a game that seamlessly integrates into his busy lifestyle, complementing his interests and activities.
Engaging in daily brain exercises, such as solving puzzles or learning new words.
Alex often curates social experiences, organizing game nights or activities with friends to foster a sense of community.
Alex is known for efficient time management, making the most of short breaks by engaging in activities that provide both relaxation and mental stimulation ~ like leanring a new language on DuoLingo
A user flow is a visual representation of the steps that a user takes to complete a task on a game. It is a way of understanding how users interact with your product and identifying any areas that may be causing problems.
A wireframe is a low-fidelity, visual representation of the layout of a website or app. It is a quick and easy way to sketch out the basic structure of a page without worrying about the details of the design. Wireframes are often used in the early stages of the design process to help designers and stakeholders collaborate and get feedback on the layout of a page.
I’ve opted for a straightforward yet contemporary font named Ubuntu, aiming to keep the focus of the project on elements other than typography.
Prototype is a working model of a product that can be used to demonstrate and test the product’s functionality and user interface.
In the case of this particular design, the prototype showcases the various features and interactions of the game, allowing users to see how it would look and feel in action. By providing a tangible representation of the design, the prototype helps to communicate the project’s vision and provides valuable feedback for further development.